Engine/Unity

[TIL] Transform.SetParent( Transform parent, bool worldPositionStays )

VirtualDever 2022. 4. 1. 11:10
파라미터로 bool 형의 worldPositionStays 가 있는데, 이것을 true로 해야 월드 좌표계의 위치, 회전, 스케일이 이전과 같이(SetParent 하기 이전) 유지가 됩니다.
using UnityEngine;

public class ExampleClass : MonoBehaviour
{
    public GameObject child;

    public Transform parent;

    //Invoked when a button is clicked.
    public void Example(Transform newParent)
    {
        // Sets "newParent" as the new parent of the child GameObject.
        child.transform.SetParent(newParent);

        // Same as above, except worldPositionStays set to false
        // makes the child keep its local orientation rather than
        // its global orientation.
        child.transform.SetParent(newParent, false);

        // Setting the parent to ‘null’ unparents the GameObject
        // and turns child into a top-level object in the hierarchy
        child.transform.SetParent(null);
    }
}

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